![]() There's no reason why any new beta tester has to re-experience it in its entirety when they've already done so on their normal games. Significantly shorten the tech tree by making costs much lower than they are on live servers.The tech tree has already been thoroughly tested as it's the most important feature of the game. ![]() I feel like beta needs to be significantly sped up compared to a normal server. Ultimately, what I think all of this leads to is a beta server that's treated more like a normal server that gets to see new stuff early. However, again, I don't have the time to jump in and test them directly. It might even be the case that folks like me actually make things worse, offering feedback on things we have no actual experience with. I imagine I'm not the only one like this. Speaking for myself, I don't have the time to add developing a beta city to my routine so my participation here is limited to the forums and ultimately not very helpful as I can't test anything directly. A lot of potential candidates are locked out from participating because of the time requirement.The time investment required leads people to forget that this is supposed to be a testing environment, because it doesn't feel like one when everything takes just as long to do as on a normal server. This leads to players treating it more like another normal server rather than a test bench, and I believe this is part of why there ends up being a lot of complaints whenever something gets rebalanced here. Many players have to fully commit to this server in order to get established.How can new beta testers contribute to testing new features when they have to focus on building up their city from scratch first? ![]() It takes time to progress, especially when first starting out. ![]() I see this as a problem because FoE is a very slow and now very long game.
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